![]() JAST USA Release Download Edition of School Days HQYou may have heard of School Days before, either the original visual novel release or its subsequent anime series. A localized version of the School Days HQ visual novel has been released to the English market thanks to Japanse developer 0verflow, localization group Sekai Project and of course. While at first this release was limited to physical media, either a Normal or Collectors Edition, the company has now released a downloadable version which can be. You can order this bundle HERE. In School Days you take the role of Makoto, a student at Sakakino Academy. Like any young man you have your eye on the girls around you with thoughts of more than just friendship, and when your classmate Sekai offers to introduce you to that cute girl you see on the train every morning, you can’t say no. Her name is Kotonoha, and she’s everything you could ask for in a girlfriend, but when you’re about to go on your first date and turn to Sekai to thank her for her matchmaking efforts, she takes her payment in the form of a kiss. Could it be that she has feelings for you too? Thus one of the most infamous love triangles in anime and eroge history begins, with you guiding Makoto through the perils and pitfalls of romance with Kotonoha, Sekai, and the other heroines of School Days. Will you skillfully maneuver your way to one of the game’s more than a dozen happy endings, or will you end up on the road (or boat) to perdition? Experience one of the most memorable tales of the decade in interactive full animation! The story follows the life of Makoto Itou and his relationship with Sekai Saionji and Kotonoha Katsura which can develop differently depending on the player's actions. The game requires very little interaction from the player, the player is only required to make changes on Makato's behalf to change the course of the story. The game concludes with an ending based on the player's choices, some of which became notorious for their graphic violence'. The game ranked as the best- selling visual novel in Japan for the time of its release, continuing to chart in the national top 5. School Days has received a spin- off of the original story called Summer Days, a parallel story called Cross Days and an another spin- off called Island Days, has been developed by Klonfor the Nintendo 3. DS. School Days was remastered as School Days HQ on October 8, 2. 0verflow's School Days HQ. Discussions; Sign In Register. It's that time again. English Bishoujo Game. School Days HQ official thread/FAQ. JAST USA, the leading publisher of Japanese PC games in English, has announced the Golden Master status of School Days HQ, a collaboration between JAST.
Complete Route map for School Days HQ. In School Days LxH Hikari's 2 endings are removed, 6 new bad endings are added and the original 3 bad endings have an epilogue. Details for torrent: School Days HQ JAST English . School Days HQ English. JAST Densetsu Alternative version Summer Days Shares characters Summer Radish Vacation!! 2 Same setting Cross Days Related anime School. ![]() North America on June 2. The original story was adapted into a manga and serialized in the Kadokawa Shoten magazine Comp Ace; it was later published into two volumes. Comic anthologies, light novels and art books were also published, as were audio dramas and several albums of music. An animated television series, two direct- to- video (OVA) single releases, and a concert film were also produced, the first of which became a precursor for an internet meme when its finale was pulled from broadcast. These choices change the course of the story and Makoto's relationship bar with the main heroines can increase. Not all routes are unique since some endings can be achieved through many different routes and not all routes have to be explored to reach every ending. This means if the player wants to see everything the game has the player would have to play through the game numerous times, beyond reaching every possible ending. The game is broken down into 6 episodes and the episodes are then seperated in parts. The player is initially given the ability to pause, skip to the next part, return to the beginning of the current part and return to the beginning of a previous part. The player can also turn on the ability to skip to the next choice, although if the player hasn't viewed a specific part the player will be stopped at those. After the player has viewed a specific part the abliity to fast forward becomes available. Progress can be saved at anytime in up to 1. During his second term, he begins to take notice of Kotonoha Katsura who takes the same train as him. After the rearrangement of his homeroom seating he's acquainted with Sekai Saionji. It is after Sekai plays matchmaker for him and Kotonoha that his life begins to change. Sekai befriends the two and provides them with a private spot to meet and have lunch. Despite her triumphant efforts Sekai becomes jealous of the new couple and kisses Makoto at a train station. The first is Taisuke Sawanaga, Makoto's eccentric colleague and Otome Katou. News of School Days first surfaced on October 5, 2. In the blog, 0verflow revealed that School Days had been in pre- production for roughly two years and would be a fully animated game. Updates on the development of the game were scheduled for Tuesdays and Fridays, and the company encouraged fans to attend Dream Party 2. Tokyo Big Sight in Ariake, on October 1. A follow- up of the venue was made on October 1. Toward the end of the month on October 2. School Days would be circulated in the November issue of Tech Gian, an adult magazine published by Enterbrain. In a November 6 development post, 0verflow announced that it was planning a public screening of new game material, but was experiencing difficulty acquiring space for it. The company had initially chosen to have the venue in Akihabara but was unable to find a retailer willing to host it, prompting a visit to Osaka the following week. News that the game would contain music by artists such as Minami Kuribayashi, Haruko Momoi, Yozuca* and YURIA was posted on November 3. February 2. 5, 2. Two months later, on February 2, 2. April 2. 8. From April 5 to April 8, 0verflow concluded their development log with comments from Soyogi T. To address bugs that were later found in the game, 0verflow released a patch to bring School Days to a stable build of 1. On June 2. 6, 2. 00. Lantis- net radio began to air an internet radio drama called . Broadcasts finished up March 2. The first of these was by Ai. Cherry, an interactive movie developer, who announced on August 2. DVD game on September 2. That same year, on August 3. Interchannel posted a link on their blog to the official website of School Days L. The game was released on January 1. Computer Entertainment Rating Organization (CERO), Japan's primary video game content rating system, receiving a 1. The third and final port was developed by Palace. Game for the Play. Station Portable (PSP). After postponing the game on May 1. UMDs on June 3. 0, 2. The site was finished June 3, and on July 1. September 2. 4. A trial was publicly released for download on August 7, and from August 2. September 2. 8, 0verflow promoted the game. Customers who had purchased the original School Days would be given the opportunity to upgrade to HQ for a fee until October 1. Akihabara, Osaka or Nagoya. Distributors offered collectable phonecards for reservations, and after a second date change on September 1. October 8. Partnering with American distributor JAST USA, School Days HQ, uncensored in English, was announced for a North American release on March 1. Development instead continued into 2. May 1. 8, JAST announced that the company had begun taking pre- orders for the Collector's Edition, a bundled release of the game packaged with a keychain and mousepad. The company announced weeks later on June 1 that School Days HQ had gone gold. Following news on June 2. Anime Expo 2. 01. JAST made an update to the June 1 announcement that School Days HQ had begun shipping. The downloadable version of the game was later released on August 6. These games include Large Pon. Pon, Pure. Mail, Pleasure Box, Snow Radish Vacation, Summer Radish Vacation, Summer Radish Vacation 2, Miss Each Other. Further games released after School Days include a spin- off called Summer Days, a parallel story called Cross Days. On July 1. 2, 2. 00. July 2. 6. Later that year, the second and final volume, comprising the remaining seven chapters, was released on November 2. On February 2. 5, 2. Ichijinsha printed the . The first of these was the . Separate editions for the anime television series and Playstation 2 game were also published, on December 1, 2. March 2. 1, 2. 00. Collections of production work from the Windows game such as character and environment art, screenplay, artist commentaries and all manufactured promotional items were collected in the . Released on December 1, 2. Okada would follow up the book with . Two light novels were also published by Jive, the first of which was written by Takuya Baba, . The series ran from July 3, 2. September 2. 7, 2. TNK also produced two direct- to- video (OVA) episodes of School Days. Since Summer/Shiny Days is a spin- off it has it's own continuity. School Days. Edit. In School Days' continuity the only ending that fits the family tree is Bavarois with I'm His Wife. Besides the many endings that involve Makoto impregnating Sekai this ending is the only one where Makoto impregnates Setsuna and keeps a relationship with Sekai all the way to summer. Sekai isn't pregnant yet but that doesn't rule out the possibility. However previous games have a history of either continuing from endings that didn't exist or combining elements of multiple endings it's still unknown what the official continuity is. If it does however the ending Paris of the Four People is the one that applies since it's the only ending that involve Makoto impregnating Sekai and Setsuna. Makoto also impregnates Mai and Youko but the family tree doesn't show it so it might be invalid. In this continuity Makoto is in relationship with all female Katsuras (like in first mentioned ending) but in more ominous way. Effectively cheating them with each other, and even periodically raping Kokoro. Eventually Makoto ends impregnating Manami and Kotonoha, while Kokoro turns into silent reserved girl, that is just shadow of her former self. Due meta nature of this game is however hard to tell whether this continuity can be taken as official. School Days HQ official thread/FAQ. It's that time again, time for the post with the nitty gritty on the third big announcement we have for 2. School Days HQ. It's very possible given how short and simple episode 1 is compared to the rest of the game. Welcome to the boards Kanna!) We haven't made definite plans yet, but a demo is a possibility we're seriously considering. We're still working on the logistics of how to release a download edition of School Days; the game size may be prohibitively massive for the direct downloads we host for other games. I can confirm that the package version will be focused on primarily through the course of development. Uncensored it is! Regarding potential changes required in the localization process, I'm going to be up front and say that this is the one scene we're looking at. I'm not convinced that it is, but we're going to review it in the context of the game; if it comes across more as a . If it seems like more obvious fanservice we may have to go with 0verflow's suggestion and toss a few clouds in there to cover her up. It's going to be a tough judgment call to make, but we're going to make it and announce it as soon as possible to make sure there aren't any misconceptions floating around. All of the actual ero scenes in the game will be appearing uncensored, and we don't see any particular issues with specifying character ages at this time. The HQ version will require porting to an upgraded engine and translation/localization/QC of additional added scenes and endings, bringing the progress total well below the half way mark for the complete product we'll be releasing. There's still a considerable road ahead, and would have been even for the original School Days project. I'd look at it more as a . The localization is currently composed solely of English text and other visual representations of the Japanese elements of the game. The game will be 'subbed' in other words, not dubbed. There are a lot of details on this release that we're excited to talk about, many of which are still in the process of being nailed down. We'll be filling out this FAQ as time and . In the mean time, fire away with the questions and we'll answer what we can!
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